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World Health Organization recognised Gaming Disorder in ICD-11 (2019) as not heavy gaming, but loss of control, gaming overtaking daily… Read More
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World Health Organization recognised Gaming Disorder in ICD-11 (2019) as not heavy gaming, but loss of control, gaming overtaking daily… Read More
In-game items can reach real-world luxury prices: the most expensive virtual gaming property on record, Planet Calypso from Entropia Universe,… Read More
Women make up 48% of gamers globally, nearly even with men! Mobile leads in both players (55%) and revenue ($103B),… Read More
Candy Crush Saga reached $20bn in revenue since its 2012 launch, earning it a Guinness World Records title as the… Read More
The global gaming industry generates over $188.8 billion annually, making it one of the largest entertainment sectors in the world,… Read More